Classic Craps | Bovada
Craps is one of the most entertaining games you can play in the casino because of the sheer number of available bets. Craps is played by betting on the outcome of a roll of a pair of dice, and not surprisingly, is a variation of a very old dice game. Modern-day Craps is an American version of an Old English game, brought to America by settlers to New Orleans. This makes it one of America’s oldest casino games. You will even find people all over the world playing street Craps. Learn how to play Craps and bring the excitement home from the streets and casinos with Bovada online casino.
How To Play Craps
Craps is a game of rounds. The first roll in a round is called the come out roll and can determine the outcome of the round because a 2, 3, 7, 11 or 12 on the come out will end a round. If any other total is rolled (4, 5, 6, 8, 9 or 10) that number is called the point. A black puck is placed on the table to remind all of what the point is. If a point is rolled, the dice will be rolled again and again until the same point or a 7 is rolled.
When the dice stop, losing bets are removed from the table and winning bets and ties are paid. For winning bets, the original bet amount is returned after winnings are paid out.
- To place a bet, the Player must click on the chip value that they wish to wager. Each click adds to the amount you bet. Click on the chip amount to change the amount you bet per click.
- Change the bet amount for different sections in the amount to bet per click section on the left. The chips will be placed on the table.
- In the instant play version, areas where bets can be placed or added will turn green, while areas where bets can’t be placed will turn red. Bets can’t be changed in red or black areas but can sometimes be removed.
- In the instant play version, you may remove a bet from the table by clicking on the Remove button and then on the chip. The chips will be removed from the stack on the table.
- When moving the cursor over the bet areas, a yellow tag tells you the name of the bet, the amount placed, and the minimum and max amounts that can be placed.
Betting Areas and Payouts
- Pass Line – The most important bet in Craps. It is an even money bet made by putting your bet on the pass line area during a come out roll. You win if the come out roll is a 7 or 11. If the come out roll is a 2, 3 or 12, known as Craps, you lose. If any point is rolled on the come out roll and the point is rolled again before a 7, you win. If a 7 comes before the point, you lose.
- Buying the odds – When a point is rolled, you may bet up to three times your pass line bet on the odds. The odds are an additional bet that the point will be rolled before a 7. Since the probability of the point being rolled first is less than 50%, you win more than you bet if it happens.
- Don’t Pass – The opposite of the pass line bet. If the come out roll is a 2 or 3, you win even money . If it is a 7 or 11, you lose. A 12 is a push. If not, the dice are rolled continuously until a point or a 7 is rolled. If the 7 comes before the point, you win. Don’t pass bets are not removable once the point is established.
- Laying the odds – The opposite of buying the odds. You’re betting that a 7 will be rolled before the point.
- Come – Gives the player the opportunity to make what is essentially a pass line bet after a point is established. A come bet turns the next roll of the dice into a come out roll that wins even money on a 7 or 11, loses on a 2, 3 or 12, and otherwise establishes a come point that will win if the point number is rolled again before a 7, and will lose if a 7 is rolled before the point. The come bet can only be made when a point has been established for the table. Like the pass line bet, you might also put money on the odds if a point is thrown on the first roll after the come bet is made.
If a point is thrown and there are still active come bets on the table waiting for a different point, then special rules apply to the next come out roll. The come out roll will still apply to active come bets but it will not apply to their respective odds bets. If a come bet is resolved on a come out roll then the odds bet will be returned, while the original come bet will be lost. Come bet odds are off or not working on come out rolls.
- Don’t Come – Essentially a don’t pass bet made after a point has been established. If the shooter rolls a 2 or 3, you win even money. A 12 gives a tie. You lose on 7 or 11. Any other number is the come point. You win even money if a 7 is rolled before the come point. You lose if the come point is rolled before a 7. Don’t come bets are not removable once the point is established. Don’t come bet odds are off or not working on come out rolls.
- Place Bets – Bet on a 4, 5, 6, 8, 9 or 10 and if your number is rolled before a 7, you win. These bets work just like the odds except you don’t need to have a pass line bet. Place bets are on or working during a come out roll. You can remove this bet at any time. If your place bet wins, you get your winnings and your original bet.
- Place to Lose Bet – The opposite of a place number bet. It is a bet that a 7 will roll before the number. When you bet that 7 will be rolled before a 4, 5, 6, 8, 9 or 10, the place to lose bet wins if a 7 is rolled before your number. If your number is rolled before a 7, you lose. Place to lose bets are on or working during a come out roll. You can remove this bet at any time.
- Buy Bets – Just like a place bet, but with a different payoff. The Player buys any of the points (4, 5, 6, 8, 9, and 10) and bets that that number will be rolled before a 7. When making a buy bet, you pay a 4% commission and are paid fair odds if it wins. Fair odds are 2:1 on the 4 and 10, 3:2 on the 5 and 9, and 6:5 on the 6 and 8. Look at it is as a 48:25 pay out on the 4 and 10, 36:25 on the 5 and 9, and 144:125 on the 6 and 8. The pay out on all bets is rounded down to the nearest quarter.
- Lay Bets – The opposite of the buy bet and the same as the place lose bet, but with different pay. Place a lay bet on the 4, 5, 6, 8, 9, or 10 and if the 7 is rolled before your number, you win. Because the 7 is the most likely number to be rolled, bet more than you can win. You pay a 4% commission on winnings and you get fair odds on the bet. Fair odds are 1:2 on the 4 and 10, 2:3 on the 5 and 9, and 5:6 on the 6 and 8. Look at it as a 12:25 pay on the 4 and 10, 16:25 on the 5 and 9, and 12:15 on the 6 and 8.
- Hard Ways – You can make four different hard way bets. A hard four bet is when you bet that a pair of 2’s will be rolled before a 7 or any other way to roll a total of 4, called the hard way because it’s harder to roll two 2’s than a 1 and a 3. Likewise, you can bet on a hard 6, 8 or 10.
- Big 6 – Betting that a 6 will be rolled before a 7 pays even money.*
- Big 8 – Betting that an 8 will be rolled before a 7 pays even money.*
- Proposition Bets – Proposition bets either win or lose on the next roll.
* Big 6 and 8 can’t be placed on the come out roll and do not apply to the next come out roll after a point is rolled.
- Field Bets – Field bets are bets made on the absolute next roll. Place a lay bet on the 2, 3, 4, 9, 10, 11 or a 12 and if any of these numbers is rolled, you win. Your field bet is lost when any other number is rolled (5, 6, 7 or 8).
- Roll – Used after placing a bet. The dice will start to roll and a new round begins.
- Repeat – Used to repeat all bets made on the previous round. Only valid ones will be made.
- Clear All – Used to remove all the bets on the table that can be removed. All bets can be removed, added to, or reduced at any time except pass and come bets, and those that exceed the max bet on the odds.
- Remove – Enables the ability to click on a chip on the table to remove it. You may also remove chips in the download version by right-clicking on the bet.